Blueprint Nativization problem with inheritance


I discovered some problem with Blueprint Nativization. Normally i use it inclusive for all my blueprints. When i have parent BP class with some components (mainly i mean billboard here), when i will make child from that BP and change position of that component (billboard). It will works well in Editor, but in build, position of my Billboard component will be set to it’s default value from parent.

Everything works well when i will disable nativization for my BP’s where i will change child’s component position, but still i just wanna share that bug.

See you devs :wink:

I got a close problem with blueprint nativization. In my case, when I change the mesh in my blueprint child, it still takes the parent’s mesh when packaging.