I’ve been having some issues with blueprint nativization in 4.18.3, built from source.
(I was also having these issues when using the launcher version as well…)
If I use inclusive blueprint nativization, it compiles fine and builds with no errors. But when I launch the game:
Assertion failed:0, BlueprintSupport.cpp, Line 2544.
Not sure what this means.
If I set it to exclusive nativization and only pick my tick heavy blueprints, it also builds fine. But I get this different error:
Fatal error, AsyncLoading.cpp, class mismatch ByteProperty != EnumProperty
There was an answerhub about this error that went unresolved from last year.
I turn off nativization and it all works fine. So nativization is clearly the issue here.
Any help on this would be greatly appreciated…