I’ve tried full nativization of MMT Content on 4.15 version of engine and it did compile successfully (never worked on this project before). Executable runs, don’t know if faster or not - it’s a mix of c++ and BP code without good test example for nativization.
Unfortunately it looks like some of the variables set in BP are loaded with their default values as some of the vehicles got their suspension moved around, some work as expected and some others look fine visually but controlled differently, as if their properties where changed. Did anyone experienced something similar?