Blueprint Multiplayer

Hello, I am currently working on a multiplayer survival game, and have it that you can connect to the server.

**Nevertheless, I now face a problem. I would like the player information (position, inventory, etc) but also the map to be stored, so when I restart the server, each player still has the same player information and the map is still the same. **
It would be nice if you could make it over blueprint because I know nothing about c ++

Hello and welcome! A good place to start would be on the gamemode, there is an event OnPlayerLogout. You could get player information and save it using save game to slot node.
Also please do not make duplicate threads, you can always edit your first one! (https://forums.unrealengine.com/showthread.php?139348-Multiplayer-with-Save)