"Blueprint Multiplayer" Video Series is teaching a lot of wrong things

Just Realized that there is ! more piece of information to get it all to work…
I was getting the cards to work and wasn’t getting any errors, but the images in the cards were blank even though the names were there. after some playing around I happened to change the bindings from the variables of SelectedCharacterImage andAvatarImage to the outputs of the split sPlayerInfo …m I also set a default image on each… don’t know if that changed anything or not…
But It worked…