I’m glad you guys are looking into updating this series.
If I could offer some feedback, I would LOVE to see a tutorial series that covers hosting/joining games, replicating movement/simple shooting (could be the projectile from the first person example project with a few quick impact particle / audio examples to show the client/server relationship), replicating simple score and health variables and allowing a list of each players score to be viewed in game, and having a win/lose state for each player (first player to a set score wins). Sounds like a lot of stuff but if each component was broken down to the most simple level possible where it works with no unnecessary depth, it would be hugely useful. I think this series focused a bit too much on UI and user customisation options, when I think the real learning value is in knowing why and how to set up each base system (UI, Shooting Replication, etc.) which then makes it easy to extend on your own as much as you’d like.
I think a simple Free For All mode that works online would be extremely valuable as it would cover not only joining games but also having gameplay elements working in those games that we could then use as a base and extend ourselves. “ShooterGame” was such an excellent example project, but there’s no blueprint equivalent that comes close. I really hope that this could become a reality as it would be endlessly useful, especially since the older excellent tutorials from Billy Bramer don’t seem to be online anymore. Thanks Epic!