Blueprint multiplayer problem

Hi to all :slight_smile:
I have a level with a menu, that with 1 player works perfectly.
The problem appear when i change the number of players to 2, because on the second window the player spawn… in the menu! And that’s bad! Why?
Another note: with 2 players if i click “Host” on the game in the editor also in the other window the game start, but if i click host on the other window in the editor the game does not start…
Please tell me what mistake i’m doing xD
Thanks and bye!

I think the client window has an offset when the pawn spawns in because they spawn at the same time in your menu. I think. It shouldn’t happen in your packaged game. And your other problem is because the first instance is the host instance and the 2nd is the client and trying to host a game from client doesn’t work… I’m pretty sure