Hi, i am trying to get a basic working multiplayer system up and running in blueprints. I have watched the basic networking video series and I have trawled Answerhub and the UE forums looking for answers for days.
Most state that LAN, direct connect to IP via the internet and/or session generation and connection via the internet are possible in blueprints. I have followed two tutorials, the first is for direct ip connect via both online and LAN. The second is for session generation and connection for online and LAN.
The first will let me connect to localhost on the same computer, but will not let me connect to localhost nor direct ip on another computer, both on LAN and online.
The second, session based project, lets me find and connect to a session via LAN but not online on another computer, i have now downloaded the Multiplayershootout and it works on LAN but not online also.
I have forwarded port 7777 on my router and made incoming rules for the same port on windows firewall. Doing so changed the port scan result on whatsmyip.org from ‘timed out’ to ‘port closed’. I have tried all these things in combination to disabling both my computer firewall and the router firewall.
I am at an absolute loss as what to do and fear i can not continue my project until i figure this out. I would very much appreciate if someone could please help me with this, thank you so very much.