Blueprint multiplayer invite steam issue

Hi,

This is a first person game, made entirely in blueprint. I am trying to get the Steam online multiplayer working.

2 basic things happen when the game states:

  • when the player presses “E” a line traces comes out and is visible for debug purposes
  • a print message should appear saying “Created Advanced Session Successfully” after the CreateAdvancedSession node executes

I am having 2 main issues.

Issue #1: When booting from steam my game doesn’t seem to boot properly.
Example:
When running the game in the editor (Standalone) I see the line traces and I see the print message “Created Advanced Session Successfully”. When running in Steam (using the Add a Non-Steam Game button), the line traces don’t appear and the print message doesn’t appear.

Issue #2: When inviting a friend over steam to join the game it says "(SteamID) invited you to play "
The invite is not including the name of the game in the invite.

If I replace my Steamworks game ID with 480 (Spacewar) the invitation shows “(SteamID) invited you to play SpaceWar”.

I’ve read that it has to do with SetSteamRichPresence but i cannot seem to get it working.