Hi, I’m having trouble making an interactive door in my game. The blueprint functions properly and as intended in most respects, but the mouseover events aren’t producing predictable results. My blueprint consists of a trigger (to detect if the player is in range), the door model, and a bounding box that serves as the door’s physical presence. However, the bounding box will only process mouseovers within an extremely particular and often inconsistent spot.
For demonstrative purposes, the bounding box has been set to visible.