So, when i press the Play button and click the first instance of the Cube_Blueprint actor, everything is fine and events are firing. but for some reason if i click second instance nonthing happens.
Additionally, if I add 3rd instance and remove the first one, then the click events are firing only for the 3rd instance.
I thing that I’m missing something, can anyone point me in the right direction?
I’m trying to do a logic, so user (in game) will be able to manipulate some acters. For example like the Besiage or Kerbal game, where the user/player are able to build siege weapon/space craft and then drive/fly it ) i have not found any complete solution/tutorial for this, so i’m try to learn the UE4 and make my own implementation for this
Thanks rjvm for the video! The answer is simple
The click event is happening, but the blueprint designer at the “Event Graph” window is visualizing those events only for first instance of a blueprint. I’ll make a bug report to the Epic Games…