Blueprint mesh location defaulting to 0.0.0

Hi,
I’m fairly new to UE, I have a blueprint spawing a torus shape, they were initially spawing correctly to their parent’s relative location, but after rebuilding the lighting due to an error, all my toruss’s location’s are set to 0.0.0.

I might have a accidently did something without noticing(CTRL-Z didn’t help).

I can give specific blueprints if need be.
Thx

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I think you may be using world co-ordinates instead of Local co-ordinates.

Local co-ordinates set to 0,0,0 will be the same world co-ordinates as the parent(if there is a parent)

World co-ordinates set to 0,0,0 will ignore the parent.

Thx, I’ll look into it