Branch: Source build
Build version: 4.7.2-0+++depot+UE4-Releases+4.7
Detailed description of the issue: launching the command line blueprint merge tool (with UE4Editor.exe -diff) crashes on exit. Before exiting, it produces a file that that is not the result of the a (meaningful) merge operation.
Repro Steps:
- create an empty project
- extract the four uasset files provided in the attachment (please notice that Test.uasset is identical to Test-A.uasset)
- Launch the command line merge tool with the options “-diff Test-A.uasset Test-B.uasset Test-Base.uasset Test.uasset” (actually, full pathnames were used, as can be seen in the attached log file)
- When the editor launches, notice that there are no conflicts and click on “Finish Merge”
The editor crashes. Notice that the Test.uasset has been changed. Opening it with in the editor shows that it’s now identical to Test-B.uasset and no parts of Test-A.uasset have been merged.
This occur 100% of the time.
Attachments: assets, log, crash dump