I’m having a memory leak in my project. It only happens in one specific project whenever I have the blueprint editor open – I don’t have to be doing anything within the editor to have it happen. After 5-10 minutes, my memory usage will be at it’s complete maximum, making the editor unusable. I’ve attached a screenshot of my memory usage, a memory report, and a dxdiag. Any help in resolving this would be much appreciated!
my personal experience is: if you use very large textures 4k i.e. your editor can require more than 16 gb of ram… also some examples like the kite demo
I should post that I am editing the same project. On both a Laptop with 8gb of RAM and a PC with 16gb of RAM and do not run into the issue that Chip is having.