I am currently moving all of my blueprint code to C++ where possible, and as part of this i am refactoring, moving blueprint variables to the C++ base class.
To aid with this i am renaming the blueprint variable, adding it to the base class and then using ‘find references’ on the blueprint variable to decide what to replace.
I have noticed though that ‘find references’ doesn’t find references to the blueprint variable within a math expression, which then leaves broken references should i delete the blueprint variable.
Is there a way around this? is this by design?
Thanks!