Blueprint Material Parameter Triggering Across All Instances

Hi everyone,

I created this basic material dissapering blueprint for pickup item, however, everytime the player enters the trigger sphere, all other items disapear as well. Does anyone know I could solve this? Thank you.


hi,
you can try to use dynamic material instance, so you can tweak each parameter independently

there is a section about material instance dynamic, this should work

hope it helps :slight_smile:

cheers

Thank you for your reply! Solved :man_dancing:

Below is a screenshot of the actor blueprint for anyone who has the same issue.

You could also use Custom Primitive Data to control your material. This means you don’t need to create the Dynamic Material Instance.

On the mesh you can manually set Custom Primitive Data, for a default value for instance.

In the blueprint you can set Custom Primitive Data, this would take the output from your Timeline.
image

And in the material you can read that Custom Primitive Data Index
image