Hi everyone,
I created this basic material dissapering blueprint for pickup item, however, everytime the player enters the trigger sphere, all other items disapear as well. Does anyone know I could solve this? Thank you.
hi,
you can try to use dynamic material instance, so you can tweak each parameter independently
there is a section about material instance dynamic, this should work
hope it helps ![]()
cheers
You could also use Custom Primitive Data to control your material. This means you don’t need to create the Dynamic Material Instance.
On the mesh you can manually set Custom Primitive Data, for a default value for instance.
In the blueprint you can set Custom Primitive Data, this would take the output from your Timeline.

And in the material you can read that Custom Primitive Data Index
