Blueprint marked functions in Component don't show in the event graph browser

Here is the video showing how the same component act different when parented from my own actor subclass

If a C++ complements can only be full functional when parented from a custom actor class.
seem like a really serious problem, in fact, a show stopper.

I also looked over the code for hints that suggest SceneCompoment was a terminal class, but is is not. A search for any sub class will show almost hundred of them

One the simple example I is the UDecalComponent which is the model I took as sample template and edited to make my class.

I’d like to think, I am one of the few people who has experienced this problem, and I am missing a step or two. Because this problem render unreal useless for any serious developer trying to write an app more complex than simple Blueprint script or simple C++ classes for speeding up stuff.

If anyone is interested is reproducing this problem. The source for the plugin is here.

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