Here is the video showing how the same component act different when parented from my own actor subclass
If a C++ complements can only be full functional when parented from a custom actor class.
seem like a really serious problem, in fact, a show stopper.
I also looked over the code for hints that suggest SceneCompoment was a terminal class, but is is not. A search for any sub class will show almost hundred of them
One the simple example I is the UDecalComponent which is the model I took as sample template and edited to make my class.
I’d like to think, I am one of the few people who has experienced this problem, and I am missing a step or two. Because this problem render unreal useless for any serious developer trying to write an app more complex than simple Blueprint script or simple C++ classes for speeding up stuff.
If anyone is interested is reproducing this problem. The source for the plugin is here.