Blueprint losing functionality after changing scale

I have a blueprint that lerps to target location when the player character overlaps it, but after I change it’s scale it stops working. What causes this and how do I fix it?

Hey @Enduvy!

Hmm… Looks like on the second try, you’re not overlapping, the character is spawning inside the collision box. Collisions only function on the walls- try bumping into it if you can!
Also, you can make the collision box wider than the platform for testing this out.

Let us know how it goes, try to get footage of the character stepping up onto the object. :slight_smile: