Hi, so i wana make a calculation blueprint and this is the concept. Imagine having 3 or more actors attached to the player as shield that every one has 50 absorb damage, i wana make a blueprint that calculate damage and loop all shields attached, but the trick is to make it only go to the next loop if the damage exceeded the first shield and get destroyed, and continue the calculation. Pls help
You would need to be a little bit more detailed if you wish to get some help. What have you tried so far, and do you have an example of a game that have done something like this before?