Blueprint Loop FBX animation

Hello there!

I’ve just started using blueprint and have a question. In this example i’m making a door animation via box trigger. The animation itself is made in Blender and exported to FBX. Everything works fine, but only once - I can open / close the door and that’s it. It I tick the LOOPING section in the PLAY node - the animation starts to play endlessly.

So my question: what node should I use to loop the FBX animation and make this script workable all the time?

Thanks!