Hi everyone.
I’m trying to implement a camera which points backward when I press a key.
One popular example is given by Outlast.
Ok, so I use a ThirdPersonCharacter on which the Camera is son of Mesh in order to set the head as parent socket and enabling the yaw on the ThirdPersonCharacter and UsePawnControlRotation on Camera.
Everything works fine except the looking back action.
This is my BP:
These are my camera settings:
and these are my ThirdPersonCharacter settings:
So, what’s the problem?
When I press “R” instead of looking back, my Player looks down. When released, he looks up, moreover he remains fixed looking up to the sky.
I’ve tried many different combo, but nothing seems to be working.
What do you thing I am doing wrong?
Thank you very much!