Does anyone have a ‘working’ solution for adding a loading screen to the TappyChicken iOS project?
After packaging a shipping-ipa to my iPhone4 the UE logo splash screen lasts 10 seconds,
but when it disappears the screen is black for a further 20 seconds until the TappyChicken game is displayed.
It is the ideal place to put a loading graphic for user feedback otherwise it looks as if the app has died.
I have attepted the usual suggestions of making the TappyChicken map a sub-level of the main persistent map
and using a Level Stream to open it, but it doesn’t work. There is still a 20 second delay before the game starts.
I can see the Unreal Match 3 demo uses some kind of loading graphic but it isn’t clear how it was done and whether it used C++ to achieve it, which is what I’m trying to avoid. I refer to the TappyChicken project because it is a simpler project that is easier to test.
It is obvious that UE can load levels/maps on iOS via menu selection, so not sure why there would be an issue
loading a map at startup.
How do you know there are solutions if you found none, yet?
If you really read the wiki article, then you will find a link to a plugin where someone tool the C++ code and wrapped it up, so it can be used from within Blueprints.