I’m trying to make a simple shoot function, My blueprint setup is like this. When i jump around and fire randomly they all end up at center of map like this and that is no matter whice way im facing.
Your end location should be start + forward vector * 100. Right now you are shooting a ray from player location to forward vector * 100 which will be something like (100,0,0) in case where you’re facing down x-axis.
Hope that helps
I tried what you said but it didn’t work. link text