Hi first post here, super newbie question. Please advise if I’ve posted in the wrong subforum. Thanks!
I’m trying to create a blueprint with a randomized color temp within a specified range. So I’m using “Random Float in Range” in the construction graph which is working, however it seems to re-evaluate every time I move the blueprint instance or compile, etc.
I know I can build the same in the event graph and have it trigger on begin event play, but I want this color temp to be visible in the editor while I’m working, not just in play mode.
How can I create a unique randomized value within a specified range, potentially store that value or variable per blueprint instance, then apply it and have it remain that value unless I refresh some parameter to get a new seed.
Bonus would be if I can have that value/variable be something I can manually override as well.
Any help or ideas are greatly appreciated, thanks!

