The issue comes into play when expanding the blueprint further, if I wanted to do a single line trace on tick and spawn an emitter the blueprint would be lagging by the time I specify what to do with the hit result.
The issue happens when I run UE4 in isolation as well as when I’m running it while using other applications, such as photoshop and Modo.
It’s not a memory issue, when in the blueprint editor my ram use isn’t even at 6 GB. The editor does lag with auto saves, but that’s different from this. The save lag is short, often less than 5 seconds, while the blueprint lag will last until I restart the project.