BluePrint Jumping

Hi,
I have the following code set up in my level blueprint to center the player/VR HMD then play the Matinee ‘start’. However when I begin the level the ‘start’ Matinee plays for around 5 seconds with no problem then automatically jumps to the next matinee before getting to the end of the matinee (finished). As you can see the ‘start’ matinee is around 60 seconds long with only a fade in there so don’t understand why the jump.

I have tried disconnecting the [Finished] node but it still does the same. I also tried creating a new Matinee with the same result.

Any ideas?

Thanks

SOLVED - typical after hours of trying I find the solution 2 mins after posting this topic. For anyone else who gets this (probably self-caused) problem. I accidently had the [Play at level start] box ticked in one of the matinee details which was overriding the flow.