Blueprint is static object error

Hi, i’m trying to get some nice environment light in my level.
i made a project with the ‘HDRI_Lighting’ template, but now i have a problem with the ‘PB_Lightstudio’ blueprint that is in there.
whenever i try to build lighting it gives the error “Component is a static type but has invalid lightmap settings!”
i didn’t change enything to the blueprint, i just added my own props into the scene and it worked with the standard scene.

any idea why this might happen? and how can i change lightma setting for a blueprint? isn’t it only possible with a static mesh?