blueprint is not doing anything at all

Ok, I’m fairly new to the unreal engine, and programming in general. I’m trying to create a weapon manager blueprint, one script that handles all the firing logic and will be fed by “weapons” made of lists of data telling it the range, spread, pellets per shot, etc. So I created a blueprint, but even if I put in something like EventTick ->PrintString, nothing happens. Do I need to attach the blueprint to an object, or reference it in another blueprint to make it actually do anything?

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You need an ‘instance’ of it. That means, ok you made it in the content browser, but now you actually need to put one in the world.

If it’s an actor blueprint, that just means dragging it into the level and pressing play. If it’s another sort, it might be a bit more fiddly…

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