Blueprint Inventory System

Ok so for some strange reason when i run this system in a test map dedicated and not dedicated it works fine. Then i created a map for my game and when i run this system again i run into these issues. I am not sure why this is going on but hopefully you guys can help me. I am using 4.16

Hmm I’m only a beginner with UE4 really, so I can’t say much on the technical side but I would recommend trying it on an earlier version of the engine to see if it works there. I had a few issues with 4.16 - for example it crashes when you add something to a struct - so maybe just check it’s not the engine version :slight_smile: sorry I can’t be more help.

I figured it out it, but thanks !