Blueprint Inventory System

Hey guys! I have to inform you of an inconvenience when adding the inventory system.

Unfortunately the marketplace staff has made an error and the asset is quite hard to add.
For the moment since the .uproject file is missing you have to manually copy paste the content folder (from the OS directory structure) inside an existing project and then open the map file!
Sorry for this inconvenience, it’s really not my fault I have asked for this to be fixed last week when I released the update!

I am sure the marketplace staff has a lot of work to do these days but let’s hope they can address this soon enough!

Ah thanks for the heads up, I thought I was going mad.

I am still having issues loading this to any project. I copied the content folder to the content folder in a new 3rd person. I know I am missing something silly, but I am at a complete loss to get this to work

I am sorry everyone is having issues. I sent a new email just now (third one) and I hope I’ll get an answer soon!
If someone from Epic is reading this, please address this issue - or check my emails :-/ !
I’ve heard both that moving stuff to another project worked fine as well as people having issues. It might be related to version numbers? This shouldn’t work this way anyway! It should be added correctly in any project!

I am on UE 4.7.6

Has anyone had any luck getting this to work since the last update? I am hoping this will work by the weekend!

Okay, I was just email back from Epic and the problem seems to be resolved.
A correct “Create Project” button appears (that works) and then you can migrate easily to your project!
I am not sure how things will workout for UE4.7 though since at the moment I am not able to publish updates for 4.8 and keep the old files for older versions! Maybe there will be that feature in the future in the Marketplace!

hi i emailed you but i kinda need confirmation as soon as i can get it…there is nothing wrong with me just copying everything from inventoryParent & mycharacter BP and putting it in my custom character right?

Hey! There shouldn’t be any problem! Although take care doing that because it might be easy to disconnect pins or miss something! Also you’ll have to replace ALL references to InventoryParent (mostly inside the widgets - try doing a reference search!)

If I purchase this will I be able to customize it easily? Eg reskinning the menus, disabling the draggable windows, remove the weight functionality and add extra things? Also if there some kind of documentation on how to use this?

Hey,
I have tried as much as possible to create an inventory system that is easily moddable. Every function is commented to make it clear. That does not mean that you will be able to change everything immediately. You will have to follow through the functions and spend some time with it. To change the skin and the view, knowledge of UMG is required to make everything as you want it too. You will be able to use the included UMG functions though! (It really depends on how many things you need to change)

So I am trying to be honest, you will be required to spend some time with the system to completely figure it out (although most functions can be used as is) if you need to modify it. In my opinion though it’s well commented and if you have some prior experience you won’t find it hard.

Thanks for the interest, I hope everything works out :slight_smile:

Hi, I bought this today, and I am using 4.7.6, when I open the project, it shows this error:
ERROR.png

and some uasset seems can’t be detected,such as MyCharacter……
I do selected the 4.7 version before download

Hey! I am not actually aware of this issue but the latest update I did may have been integrated in both 4.7 and 4.8 builds (it shouldn’t work that way but UE marketplace updating process is a bit strange).
Have you tried manually adding/migrating/moving stuff between a 4.8 engine version and your project? If you are unsuccessful at doing that please contact me in my email (almak72@gmail.com) and I could possibly forward you a 4.7 version of the inventory system, which should work (that’s gonna be a lot faster than waiting for the marketplace staff to fix this issue…)

Hi,

I’m looking into purchasing this, but I have a few quick questions. I think I noticed in the video you use a line trace to pick up objects or open containers. Would it be easily modifiable to do this via trigger instead, as I’m making a top down game.

Just wanted some extra info before buying this to see if it fits my needs exactly! :slight_smile: thanks!

Hey!
Actually it should be extremely simple to replace the line with whatever you need (like a trigger or a mouse click)
In the blueprint system there’s a “InventoryParent” BP that should be the parent of your character and then I use a simple example character (with the mesh etc) that also implements the functions that could be different depending on your game (like the pick-up)
You will only have to replace one function or two (quite small ones) with what you have in mind.
Hope I helped. Good luck!

Hello! I would be interested in purchasing this plugin but it looks like your website is down :frowning: Any word on when it will be back up?

Hey actually the inventory is currently on the marketplace! (Unfortunately available only for 4.8!) While it worked perfectly for 4.9, 4.9.3 broke it and i am having trouble updating it! (working on it though!)

Hi, this is great inventory! Thanks a lot!
I have a question, could you explain how to mak a code that can “take all Items”?
and probably sorting?

Hello,

Any news on the update for this? thanks

Hello! As I have mentioned before we had a little bit of trouble updating it after UE4 started crashing on auto-update. We are still working on it but since we are dealing with engine crashes our hands are a bit tied.
What we actually plan to do is create a totally new version from the ground up - probably using the new features available in the latest UE4 versions. As you understand though building it from the beginning could take some time but I really want to have clean, working version rather than a version that just works (since there have been several issues due to auto-converting). Don’t forget this system was first created in UE4.4 and things have changed a lot since then :slight_smile:
Thanks for your patience