Hey! Actually reparenting is quite easy! Just open the blueprint (in this case your character) and in the class settings there’s a drop-down menu called “Parent Class” where you can select the parent (in this case again MyCharacter from the inventory system!) Don’t forget to follow the rest of the instructions, like removing the mesh from MyCharacter!
By the way I am upgrading the inventory to a 4.8 version with quite a few new features. Did you guys find any new bugs when converting to 4.8? (I could only find that the inventory slots are way bigger now, something easily fixable by adding a sizebox! for whoever can’t wait for the patch)