Blueprint Inventory System

Hey, sorry for the late reply!

Yep, i think implementing logic should be easy for someone familiar with blueprints! :slight_smile:
Check the examples in the level and you should be able to override functions to do what you need!

Yeah! Your character should have my character as a parent! (But remove the mesh from my character! (don’t try to remove the inherited component, just select None in the dropdown menu)
Also the functions “Trace” and “Pickup” are actually bound to the camera of my character (you pickup items that are infront of you)! If you need to implement it in another template like Top-down, you will have to think what will trigger those functions (maybe a mouse click? or just stepping on an item?) and transfer the functions I implement to that part of your logic!