Thanks Semitable for your reply
I’m using character and spell system. I saw that your inventory has various objects types as an example. But I think that is possible implement the functional logic existent into my blueprinted items to any examplified item in your inventory.
How you said, that NPC can act as any container exemplified in your inventory, should be no problem in implement a trading or loot system for spawned itens in dead enemies.
It seems that there is one randon spawner generator in your inventory. This is very impressive. I can to set this thing with any spawnable item.