Blueprint Inventory System

Thanks a lot for the support man! Really appreciate it!

Hey! You mentioned you have stuff already working on your game. What structure is used? To use the BP inventory system you’ll need to use the structure that I provide (the items that enter the inventory must derive from the GenericItem class and have the defaults set!)
So you might have to reparent your items!
You will be able to consume items by just overriding their respective use function (quite easy!) Wearing items also should be possible but you’ll have to write the equipping functions and framework!
Exchanging items between players should be possible by following the same logic with the container example (and implementing you own game’s logic, like both parties have to accept? or some gold should be needed for each transaction? Should be different for every game, that’s why I didn’t try to add something that would work only on a a specific game!)

So again, about your existing items, you will surely have to reparent them, but if you are willing to do so, you will be able to store them in the inventory! Do know that depending on what your actual implementations of the items you mentioned is, you might (or might not) have to do some corrections, so I really do not know about that!