Hello again everyone!
We have a new update this week that includes a rework of the current HUD and a completely new showcase level!
HUD rework changes:
**Draggable **inventory windows! Every window now can be dragged around easily!
**Scrollbar **that allows you to add as many slots as you wish without visual problems!
New **materials **for the inventory windows! Materials and material instances now **drive the color and shape of the window**!
**Stack/unstack** feature now built in the slots allowing you to easily split stacks!
** Right click menu** for using and dropping items!
Selection widget now shows the name, icon and description of an item when you target it!
Double clicking now moves items between inventories!
Many more visual and functional fixes, creating a better, more intuitive to the user HUD!
New Showcase Level:
**Descriptions **and **explanations **of the three main blueprints of the inventory system, Generic Item, Inventory and Container!
**Examples **of simple **items**, **containers**, **inventories **and a **loot spawner**!
A simple video showing in fast-forward a walk around the new level, and a few BPs!
and a few screenshots!
for more information do visit www.semitable.net
Next in line could be either implementing a trade system within the inventory itself or anything you might have in mind! Leave a comment if you have a suggestion!