Hello everyone and thank you for voting to the now “In marketplace queue” inventory system.
During this time we have worked to make the inventory system, even better, by updating our HUD to a more intuitive and better-looking one (and fixing some missing tooltips ).
There’s been a new demonstration level, which implements some items as an example and even shows a container item placed in the world which the player can easily access through the HUD!
We also reworked our introductory youtube video:
In this video it is shown how to create an item, pick it up, how the UMG widgets are used and finally the external inventory (the container!).
Do not forget that everything in this system is created to be easily overridden/complemented to fit your needs. We understand that there’s no one-size fit’s all system so we leave space for any use you might need in the game! Every item can have whatever variables you need (for example if you need items that have a value, you just create a class with generic Item as a parent that contains a gold variable, and everything will still work!)! Even the pick-up and use function can just as easy be overridden (as shown in the barrel-container example) to do whatever you need them to!
Next in our queue is enabling multiplayer/networking support!
Thank you again for all your support!