Blueprint Inventory System

I’ve been pondering over ideas of beefing up a simple ‘Snapshot Capture’ into a more robust ‘Portrait Capture’ System that uses overlays/backdrops, chroma-keying, post-processing effects, and image editing/drawing to provide more interesting 2D Portraits. I’ve seen similar systems for introducing Characters/Creatures in games like Bayonetta, Sunset Overdrive, many others. I can see value in such a system for Inventory Items, Character Intros, Creature Compendium, or where ever one needs a cool 2D photo or icon. Perhaps A Portrait Capture System is a product in itself? Hmm.

Anyways, I’m currently on the fence as to which one of Inventory System I’m going to purchase from the Marketplace (they all look very good and I’m not sure how much work is required to fashion one into a JRPG-style Action Menu). Currently going through the UMG Tutorials to learn how to create basic in-game menus with it. I may hold off a little while longer for others to hit the Marketplace. Maybe someone will publish a JRPG-style Action Menu System.