Blueprint Inventory System

Hey guys,
For some reason I didn’t receive an email when you posted (I usually get one and reply asap…) @CryDead, I don’t have any experience with the kit you mentioned. Does the crash also happen in other versions of UE4?
@Animjo,

  1. If you parent your BPs to the inv_controller it should work instantly. You should not copy paste BP nodes since it might break connections (casts) from the widgets… Have you already tried doing that?
  2. First of all you can safely discard inv_controller for your project. This just enables the mouse. Also you can safely delete the pickup mechanics and replace them with your own. This is done in the character blueprint. In inv_parent everything should stay as is. The inv_parent is meant to have the crucial functions/events for the inventory. The character is actually just a demo/implementation for the showcase that can be replaced. You can call the pickup functionality exactly as the line trace does. Actually you should delete only the line trace part and replace it with a trigger volume event.

Sorry again for the very late response…