Blueprint Interfaces with Networking

Hi,
I am just wondering if it is possible to replicate an interface function. Currently I am using a function to pickup a weapon - it works for the server, however I am unable to get this working for the client (the client can SEE the server pick up the weapon, however they themselves cannot pick it up).
Browsing through the AnswerHub there are quite a few questions regarding this same issue, however there don’t seem to be a working answer.

Thanks in advance!

Nevermind, I figured out that I need to make my character controller input (‘E’ press) run through the server which then calls the function. :slight_smile: