So, i have the BPI called BPI_noiseMade:
In my playable character BP i send with event tick a message to interface with the character velocity:
Then in the level BP i want to use that velocity to control the camera field of view, and im calling the event like this:
But as you can see here in the green print, this level bp aint reciving the desired value (the blue print is the actual velocity).
i have done this process/method before and it worked fine, but it just dont work in the level blueprint .
Any ideia how to fix this?