The “then execution wire” from EventGetEnemy is not hooked up.
edit:
all you need on the controller is plug the isValid directly into the EventGetEnemy. You are already calling the function every frame from somewhere else.
The “then execution wire” from EventGetEnemy is not hooked up.
edit:
all you need on the controller is plug the isValid directly into the EventGetEnemy. You are already calling the function every frame from somewhere else.