Blueprint Interface not Working

I’m trying to use OSC to trigger sequences in editor using a blueprint interface along with a normal blueprint class in the outliner and an editor utility blueprint. The code I’ve got between them works fine in Game but when trying to go through the interface nothing works apart from the OSC server being created.

My Editor Utility Blueprint: I can see the server get created in the output log

Here’s the some of the Editor Utility Blueprint functionality (Basically switching on Ints to play sequences, which works in game)

Basic Blueprint Interface: button press trying to call the osc message
image

The blueprint in the outliner calling the button press in the interface. However, nothing print when sending OSC down

This is the same functionality as what’s in the Editor Utility BP as I was unsure if it should go here or there

I feel like I might be missing some functionality in the EUBP for calling the button press but I’ve tried calling the function at different points with no luck

Could be wrong, but I don’t think interfaces work in editor :melting_face: