I’m at my wits’ end on this one. I recently implemented a dialogue system in my game. It’s pretty standard; it uses a Blueprint Interface to identify which characters can Interact with each other, and then you press a button to begin dialogue. It works absolutely flawlessly in the editor.
HOWEVER when I package the game, it doesn’t work at all. I’ve done the best I can troubleshooting, and what I can determine is that the Blueprint Interface is apparently not doing anything in the packaged version. When I run a ray trace for the Actor and check for ‘Does Implement Interface,’ it does not return anything in the packaged version, but it does detect the Actor while play testing in the editor. I have not idea how that’s even possible, and I’ve exhausted the possibilities I can think of.
The only other thing I can think of is that I just updated 4.25 yesterday, but unfortunately I had not play tested the dialogue system before doing so. Does anyone have any ideas?