I have an interface with a point system where I can take any various source of point gain (killing enemies, finding collectibles, building blockades, etc.) And it gives points to the first person character.
I put two break points as well as print strings and the issue is that the event calls on my test points machine I made (it should give 1000 points to player when overlapped and e is pressed) but the event doesnt receive that call on my first person character (I’m using the default player character for first person blueprint template and they both have the interface implemented.)
Idk this has had me stumped for like a few days now so hopefully I’m doing something really dumb and I can get back to work. Thanks in advance!