Blueprint interface in shipping build

Hello Dears,

I am testing my project as going and at the moment I’m packaging my project with the shipping option.

what I realized that all my blueprint interfaces triggerd based line trace nodes are not working.
the same interfaces are working in every other packaging option, does anyone has a clue what is happening? any lead is appreciated.

Does the input work?

yes the input works fine

after a few checks and tryouts, the problem turned out to be caused by “get display name” node.
it seems like the actors are being given differne names in the game than in the editor which is a wierd problem, why would we use the node in that case?

I managed to solve it by replaceing the “get display name” node by " actor has tag" node and adding the relvent tags to my actors, which would then trigger different events based on the tag/actor.