0th1ng1
(Thing)
March 15, 2023, 5:13pm
1
I want two of my blueprints to interact. GA_Icicles, and GC Water.
in GA_Icicles I have this:
I also created a variable of GC_Water object type and connected it into the target of the interact function.
In GC_Water, I implement the interface and have this:
It isnt working.
Everynone
(Everynone)
March 15, 2023, 5:29pm
2
Creating a variable does not create the object. How does GC Water actor make it into the game?
0th1ng1
(Thing)
March 15, 2023, 5:36pm
3
I have a gameplay ability (GA_Water) that applys a gameplay effect (GE_Water).
In GE_Water:
this activates GC_Water.
0th1ng1
(Thing)
March 15, 2023, 6:05pm
4
The object is already in the game. I don’t think I want to create the object. I want to reference the specific object that is already in game.
Everynone
(Everynone)
March 16, 2023, 7:45am
5
I only briefly touched GAS - not sure if I can be of much help here. From what I remember, though - shouldn’t you be applying an effect using the ability component? This is how you’re supposed to pipe in the data, no?