Blueprint interface doesn't work (I checked a lot of info in the internet already)

Hello everyone! I have an issue while trying to create a Blueprint interface interaction between two different UI objects in UE 5.7 Blueprints. I already checked: Target in the Message, Compilation, Refresh the program, player controller input, Call message not local function. I hope the images could help to explain the situation. I would greatly grateful for any ideas how to fix the problem.

Welcome @yan_solar

The node you’re using is meant for Actors, not widgets.
Try this one instead.

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Thank you a lot! This indeed fixed everything. My bad I didn’t have a clue that there’s separated nodes for actors and widgets :melting_face:

Thank you for your answer! It IS really helped :collision:

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One more addition for everyone who will struggle with this topic as well:

If you use much more simple build with direct link to the target object (as on image below), make sure that you switched “None” to your desired object in properties of the variable.