Hello everyone! I have an issue while trying to create a Blueprint interface interaction between two different UI objects in UE 5.7 Blueprints. I already checked: Target in the Message, Compilation, Refresh the program, player controller input, Call message not local function. I hope the images could help to explain the situation. I would greatly grateful for any ideas how to fix the problem.
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Thank you a lot! This indeed fixed everything. My bad I didn’t have a clue that there’s separated nodes for actors and widgets ![]()
Thank you for your answer! It IS really helped ![]()
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