Blueprint Instance of animated assets?

  1. If I make a blueprint Actor of a couple animation assets, can I simply duplicate them to make them an instanced duplicate?

  2. Is the ‘instance’ basically a duplicate that takes up less resources?

  3. Is there a better UE format to duplicate animated assets and take up less computer resources?

To be clear, duplicating them in the content browser, is not making an instance. Dropping the blueprint in the level makes an instance.

Duplicating them in the browser, just makes another blueprint.

Once you have the BP and anims, as you have, just using them is fine. It’s efficient.

Thank you, ClockworkOcean. This helps me.