BluePrint inside another Blueprint help

Hello, not sure how to proceed on this.

I have a single explosion effect setup inside a blueprint. It activates, plays a particle effect and does a single camera shake.

I want to take this blueprint and place it inside another one so I can spawn that blueprint a number of times creating a cluster bomb if you will. Not sure if I was doing it or going by it wrong last night but I was not able to get the single explosion blueprint loaded as a resource inside the cluster bomb bp. Any advice on how to proceed would be very helpful thanks.

Spawn a child actor inside your blueprint. Just set it up in a for loop to spawn it multiple times.