hello my friends.
im working on a tank project and im using the instructions from vehicle in ue4 tutorials. i did something like below but it didnt really work and vahicle doesnt move
the version i work is a little diffrent for wheels but i dont think it is relevant. and car doesnt move at all.
thank you for helping
thank you andy and i swear that i made the same thing explained there. i dont know really is this because of physics or input behavior. i really dont know.
Make a breakpoint in your blueprint at SetThrottleInput. If you now start your game in the editor and try to move forward, do you hit that breakpoint or does nothing happen?
If you dont hit the breakpoint, you didnt setup the Inputs correct. Maybe post a shot of your InputMappings in Project->Input ?
Right-Mouse-Click the upper left corner of the “SetThrottleInput” Node and click on “Add Breakpoint” (or “set breakpoint”, not exactly sure). When you then play your game in editor and press your keys to move forward, the game should pause automatically and you should see that the breakpoint you’ve set is active.
If nothing like that happens, then you got a problem with your input settings, if you hit the breakpoint, something else is fishy.
but problem didnt fixed. :(( it shows esception in every node. i dont know what is the problem. is it because my ue4 version is very first one and there is a lot of bugs there?